Endgame Viable No-Javascript Comments

RE: The Recluse Report - August 2025 Part 2

This is a tiny serverless web page for viewing and entering blog comments without Javascript. It's on a separate page on a different domain due to the fickle nature of technology and the static nature of my blog. Basically, it allows dynamic page generation.

Recent Comments

Bhagpuss 2025-09-01T07:48:57Z Glad to hear your treatment is going well. In the 'eighties I was in a ttrpg group for about five years. There were about eight of us altogether, not all at once, and four of us, including me, designed and ran campaigns under various systems. Of the four, only one really enjoyed doing it for more than a few sessions and even he got fed up of it after a few months and wanted to play instead. Playing is just much more fun than running the game for almost everyone. Someone has to run it and people take their turn mostly from a sense of duty, I think, apart from those rare individuals who do genuinely prefer it. There are nowhere near enough of those to keep the whole thing going, though. I did find writing the storylines and creating the NPCs and the world-building fun to an extent, although clearly that same time and effort could be far better spent writing a novel. Inpractical terms, I found it frustrating because 90% of everything I wrote was never used and all of the best sessions I GM'd were 90% improvised on the spot. Trying to get players to do what you'd imagined they would was a nightmare and no fun for either side. Far better to let them do whatever they wanted and then react. Or it was for me, anyway. We had one GM who absolutely insisted on trying to follow the plots he'd written and it was a disaster! He never wanted to do it again after that campaign and none of us wanted him to try.

UltrViolet 2025-09-01T20:19:41Z Yeah I think you're right, worldbuilding is way more fun than actually running games. But I have a weird idea that I could enjoy gamemastering for the "right" type of players. I like the idea of trying to develop and rework plotlines to fit the direction the players choose to go.